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Lowest score on the hole is the banker for the next hole, and ties are broken by the longest putt. You can also press in this game, but only off the tee and before the banker hits. The banker can press back after hitting off the tee, but he must press everyone — not just whoever pressed him initially.

This game rotates banker and creates drama off the tee. Further, this game is good for players who have differing bankrolls. One player can keep his bets at just a couple bucks, whereas the high rollers in the group can play for more money if they wish. The wolf always goes last on every hole, and the designation means you get to choose how you play the hole. You can elect to play 1-on-3 or pick a partner and go 2-on The caveat is that the wolf must make his or her decision right after each drive.

Player 1 must decide before Player 3 hits if he wants to partner up with Player 2. If not, Player 3 hits and he has the same decision. After Player 4, he can partner with him or play 1-on But if Player 1 elects to go 1-on-3, the bet doubles. The most popular version is five-point scotch, in which there are five separate bets going at a time:. If two players make a birdie, it would cancel the bet for all players.

Likewise, if both teams score a 4, there are no points awarded for lowest score on the hole. Set a fixed amount for each point and divvy up money at the end of the round. Presses are encouraged, as explained above. This game can be hard to track considering there are multiple ways to earn points, but it does make it exciting and allows players to feature certain parts of their game.

You can add points like longest drive or longest putt as well. He typically plays each hole as having eight possible points:. Teams can win anywhere from 0 to 8 points on the hole and up to 16 if they blitz all categories. That refers to one player or team winning all points on a hole, which would then double. Plus, you can integrate wolf rules into the game, where one player is competing against the others and can choose to go 1-on-3, 2-on-2, or lone wolf.

Scores are multiplied on the low total category. Like scotch, it can be hard to track the points, but it makes for crazy decisions and a ton of fun on every shot on the course. Have a favorite game not mentioned here? Sports Betting. Best Books. Bryan Mears. Download App. Beginner Games 1. You can play as teams or individual golfers. Intermediate Games 5. Advanced Games 9. The most popular version is five-point scotch, in which there are five separate bets going at a time: Lowest score on the hole Total score on the hole for the team Closest to the pin in regulation must be on the green Lowest number of total putts Birdies If two players make a birdie, it would cancel the bet for all players.

He typically plays each hole as having eight possible points: 2 points for low ball lowest individual score on the hole 2 points for low total sum total of team score 2 points for a birdie if no birdie is made, no points are rewarded and no blitz is available 2 points for proximity closest to the hole, must be in regulation Teams can win anywhere from 0 to 8 points on the hole and up to 16 if they blitz all categories.

Follow Bryan Mears. At the end of each hole, the lowest score between the two players on each team is the better-ball score, the other score is the worst-ball score. Both scores are compared against the other team to win up to 2 points. If the winner team of a point is behind in the game and made a birdie they get 2 points instead of one.

Nassau is three games in one — best score on the front nine, best score on the back nine, and best score over the full Each game is 2 points worth. You can play it singles or by teams. Players play hole after hole. The Player with the lowest handicap plays scratch and the other one plays with the difference between his handicap and the lowest one.

The new game runs in parallel with the original one. Any time a player is two holes down in the last game, a new press is available. Be aware, you can be playing 4 or more games simultaneously! The quota of points is determined by the formula: 39 — Course Handicap. Points are awarded based on the gross score for each hole. The winner is the player whose point total most exceeds his or her quota. Four-Point is a game for two teams of two players.

Each player plays his or her own ball throughout. On each hole, four points are at stake:. Ties award no points, and winning the low individual score with a birdie results in double points 4 instead of 2. When the Defender wins his hole, he earns 3 points and the other players lose 1 point.

If any other player beats the Defender, the defender loses 3 points and each other player gains 1 point. If the Defender ties for low score on his hole, the defender gains 1. Player 1 is the Defender on hole 1, Player 2 on hole 2, and so on starting again with Player 1 when all have played as Defender. If there are ties, the points are added and divided by the players that tied.

For example, if two players tied for the lowest score, each receives 5 points. If three players tie for the second score, each becomes two points. Las Vegas is a fun game played in teams of two. The players scores are paired rather than combined in order to determine a team score. If player A gets a 4 and player B gets a 5, the team score is 45, the lowest number goes first. So a 4 and a 10 is instead of Daytona is a fun game played in teams of two.

The players scores are paired rather than combined in order to determine a team score: the high score multiplied by 10 with the lower score added to that value. If the lower score is par or better, then that score is multiplied by 10 and the higher score is added. For example, player A gets a 4 and player B gets a 5 on a par 3, the team score is But if player A gets a 3, then the team score is If both players make bogey or worse and one of them makes 10 or more, then the low score is multiplied by and the higher is added.

Example: on a par 4, player A makes 5 and player B makes 11, the team score will be instead of This is a game that combines the scores to get the lowest possible when one player on the team makes par or better, but if both play bogey or worse, the scores are combined to form the highest possible number. Would you like to throw those awfull holes that spoiled your round? This game allows you to get rid of your three worst scores from the round.

Throw them out! The Train is a side game where you get points as in other games. Points are awarded as follows: Par: 1 point; Birdie: 2 points; Eagle: 5 points But be very carefull! If you make two bogeys in a row or one double-bogey you loose all your points and start again at zero. Catch the rabbit and hold it to be the winner. When the round begins, the first player to win a hole captures the Rabbit.

If two players tie for low score no one captures the Rabbit. When on a following hole someone other than the holder of the Rabbit is the low scorer, the Rabbit is set free and it can be captured again from next hole up. The winner is the player who holds the Rabbit on the 9th and on the 18th hole. After the 9th hole the Rabbit is set free again. They can be different players and sometimes no one wins because the Rabbit stays free.

Beat the Worst is a side game for three or four players. Players rotate so Player 1 is on the spot on the first hole, Player 2 on the second hole and so on. When all have been on the spot the rotation starts over. On each hole, all players play their own balls. If the player on the spot beats the worst of the others, earns a point. For example, Player 1 is on the spot and scores a 5, the other three score 3, 4 and 6. Player 1 beats the worst 6. With groups of four, each golfer can earn a maximum of 4 points, with groups of three, six points.

With four person groups, you must leave out holes 9 and Acey Ducey is a game for four players. On each hole, the lowest score the ace wins 2 points from each of the other 3 players, and the highest score the deuce loses 1 point to the other three players. Ties for either the ace or the deuce carryover the points for the next hole. For example, on hole 1 player A scores 4, players B, C and D score 5, 6 and 5. Player A wins the ace and becomes 7 points 2 points from each player plus another one from C.

Players B and D get -1 point each they get 1 point from C but give 2 to A. At the end of the round, the player with more points is the winner. English is a points competition for three players. On each hole, 6 points are at stake. Points are awarded as follows:. If two or three players tie, the points are added and divided by the players that tied. Umbrella is a game for two teams of two players.

On each hole there are five acomplishments. The points for acomplishment are equal to the hole number. On hole 1, one point, on hole 2, two points, and so on. Points are awarded for:. If one side scores an umbrella the 5 acomplishments , the points double. You can imagine how scores grow on last holes. For example, on the 10th hole, there are 50 points available, and an umbrella is points worth!

System 36 is a same-day handicapping system. The handicap is determined following the round according to System 36 rules. The golfer gets points as follows:. Net score is calculated subtracting the system 36 handicap from the gross score. If more than one player reach the end of the 18 holes with strokes left, the one with the most strokes remaining is the winner. Whoever is the last with the snake, looses the game. When a golfer faces a long putt the others can make hissssssing sounds.

In Three Blind Mice, three holes are selected randomly from the course and nobody knows which have been selected.

If the wolf were to make a par and win the hole, only him and his chosen partner would get points. Make sense. How the betting works: At the start of the round you choose the order of players and the bet itself.

At the end of the round you add up all the points and each player has to square up with anyone who has more points than they do. For easy math lets say the following happens:. Player 2 has the least amount of points, therefore he would owe each and every person in his group the difference. The nice thing about wolf is if you finish in the middle of the pack, you are collecting from the non winners hate to use the word looser, but cannot think of a better term and you are paying only a few winners.

The key to wolf is to finish no worse than the middle. Collect from two players and pay out two players, but it is always nice to finish first. When the points double: The points in wolf double when two events occur: when someone wins the hole with a birdie and when someone goes wolf.

You would have a double multiplier if a wolf won the hole with a birdie 1 point won x 2 for the birdie and then x 2 again for the wolf… 1 for 2 for 4 points total won. Just like in the nine point game, only the man with the lowest total of points can press the hole before anyone hits , and only the wolf can decide to repress before players leave the tee but after everyone has hit.

Wolf is a great gambling game to play with your regular foursome, but probably not a game y0u are going to find when you just pick up a group on the first tee. The betting is a little tougher, you have to know your opponents pretty well and there is some strategy when playing wolf. For example we all know Freddie hits a big fade, so on the dog leg left fourth hole with tons of trees right you know Freddie is going to be a risk factor and that might be a good spot to press if your on the bottom.

You will never have that kind of great information when you are playing with strangers. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Also, Sleeze plays by counting each point as a unit. One more caveat is that if a team makes a birdie as their best score and the other makes a par, the latter team must inverse their score.

So if Team 1 had a score of and the other had a score of , Team 2 must invert their overall number to 74, which means Team 1 would be up 38 points — 74 minus 36 — on that hole. This game is good for a group in which there are differing skill levels, especially for one player. This is a game for at least 3 people, and to start you must set a minimum and maximum amount on each hole.

The banker tees off last for each hole, and each player determines how much they want to play the banker for that hole. Lowest score on the hole is the banker for the next hole, and ties are broken by the longest putt. You can also press in this game, but only off the tee and before the banker hits. The banker can press back after hitting off the tee, but he must press everyone — not just whoever pressed him initially.

This game rotates banker and creates drama off the tee. Further, this game is good for players who have differing bankrolls. One player can keep his bets at just a couple bucks, whereas the high rollers in the group can play for more money if they wish. The wolf always goes last on every hole, and the designation means you get to choose how you play the hole. You can elect to play 1-on-3 or pick a partner and go 2-on The caveat is that the wolf must make his or her decision right after each drive.

Player 1 must decide before Player 3 hits if he wants to partner up with Player 2. If not, Player 3 hits and he has the same decision. After Player 4, he can partner with him or play 1-on But if Player 1 elects to go 1-on-3, the bet doubles. The most popular version is five-point scotch, in which there are five separate bets going at a time:.

If two players make a birdie, it would cancel the bet for all players. Likewise, if both teams score a 4, there are no points awarded for lowest score on the hole. Set a fixed amount for each point and divvy up money at the end of the round. Presses are encouraged, as explained above.

This game can be hard to track considering there are multiple ways to earn points, but it does make it exciting and allows players to feature certain parts of their game. You can add points like longest drive or longest putt as well. He typically plays each hole as having eight possible points:.

Teams can win anywhere from 0 to 8 points on the hole and up to 16 if they blitz all categories. That refers to one player or team winning all points on a hole, which would then double. Plus, you can integrate wolf rules into the game, where one player is competing against the others and can choose to go 1-on-3, 2-on-2, or lone wolf. Scores are multiplied on the low total category. Like scotch, it can be hard to track the points, but it makes for crazy decisions and a ton of fun on every shot on the course.

Have a favorite game not mentioned here? Sports Betting. Best Books. Bryan Mears. Download App. Beginner Games 1.

If the front, back and 18 are equal in the amount wagered, that means a golfer or team could conceivably win the first 10 holes, and halve all but two of the remaining and win only a third of the amount wagered. Hardly fair. With a closeout, the hole match is worth a set amount and once it's decided, a second match on the remaining holes begins for half the original amount. It reduces the odds of a lackluster payout for really solid play.

But the real beauty of this game is that it's simple to keep track of the match. Typical scoring for a mid-handicap group would be 1 point for a bogey, 2 points for a par, 4 for a birdie and 8 for an eagle points can be adjusted in any way. The player with the most points above their quota wins a predetermined pot. If no one finishes above their quota, you can roll the pot into the next round or decide it by some kind of tiebreaker.

I've always liked this game because pars and birdies are worth so much more to average golfers than just being one shot better than a bogey. This is a great game for mid-to-high handicappers because it keeps everyone involved much deeper into the round, especially if a player or two had a couple of "blow-up" holes along the way.

You have to putt them out. And any time a player three-putts or worse the ball has to be on the green for the first putt , a specific amount is added to a pot. That money keeps accruing during the round and the last person to three-putt has to pay the other players the amount in the pot.

There are many variations of this game including a progressive version where the pot amount starts at a dime and doubles each time someone three-putts. Another version makes the person with the most three-putts pay. It's recommended to play this game when the course isn't crowded because it can slow things down.

However, it's a great game to learn how to make short putts and not take other putts for granted. Essentially, any time a player follows up a double bogey or worse with a par or better on the next hole, they win a point dollar value determined in advance by your group. Any time a player makes back-to-back double bogeys or worse, they lose a point. A typical point distribution would be 5 for a bogey, 15 for a par, 30 for a birdie and 60 for an eagle better groups can start with par as the first point-eligible score.

After earning points on a hole, the player has the option of banking the amount or "letting it ride," meaning the point total can still grow on subsequent holes. The point totals double for every hole that they aren't banked. So a bogey on a second consecutive hole would now be worth 10 and a par would be worth 30 and so on.

However, if a player elects to let his or her points ride and a double bogey or worse is made, the player's total points not banked goes back to zero. Banked points can't be taken away and are credited at the end of the round. The players with the highest point totals are paid a predetermined amount for every point they have earned in relation to the other players. This is a great game for golfers who are streaky and also for golfers who love to gamble.

Think about it: If you make back-to-back birdies without banking, you'll have earned the equivalent of making 18 bogeys earned at 5 points each. When a golfer or team wins a hole, they "remove" a club from the opponent or opponents' bags.

That means the other team can't use that club for the rest of the round. This continues until the match is decided. A variation of this game allows a team to reinstall clubs to their set if someone on the team makes net birdie or better to win a hole. Things can get really creative and shotmaking becomes a bigger part of the round when certain clubs are eliminated.

The Callaway System or Callaway Scoring System is a sort of 1-day handicapping system that can be used in events where most of the golfers do not have real handicap indexes. For example, at a company outing, most of the golfers may not carry official handicap indexes. How can they all - with widely different playing abilities - compete fairly at stroke play? The Callaway System allows a "handicap allowance" to be determined and then applied to each golfer's score.

When the Callaway System is in use, all competitors tee off and play stroke play, scoring in the normal fashion with one exception - double par is the maximum score on any given hole i. Following the round, gross scores are tallied. Based on each golfer's gross score using the double par maximum , each golfer tallies up a prescribed number of worst scores from their scorecard, then applies a second adjustment that may add or subtract additional strokes. Sounds complicated, eh? That's why the Callaway System comes complete with a handy reference chart.

The chart below should make things much easier to grasp. Look over the chart, then look below the chart for an example. Before our examples, a couple notes about the chart: This chart applies to a par course. If par is different, simply add or subtract the number of strokes - corresponding to the difference in par - from the Gross Scores. For example, if par is 71, then subtract 1 from each of the Gross Scores listed above. Also, half scores are rounded up. If a player is deducting half of 7, then that 3.

And finally, the maximum a golfer can deduct under the Callaway System is 50 strokes. Tiger shoots No deductions or adjustments are made because Tiger's score is lower than the scores listed on the chart. Vijay shoots 71, which is on the chart, and the column to the right "Handicap Deduction" shows that a player shooting 71 plays at scratch - no adjustments.

The Golf Guide, however, shoots Find 97 in the chart above, and we see that its row going across corresponds to a handicap deduction of "3 Worst Holes. The Golf Guide's three worst holes are a 9, an 8 and a 7. Total those up and we get a handicap deduction of Now we apply the second adjustment. Go back to 97 in the chart above; follow the column down to the "handicap adjustment" on the bottom line.

The column for 97 corresponds to a handicap adjustment of That means we're going to substract a stroke from our handicap deduction of So our final, adjusted handicap allowance is So using the chart is a matter of finding the gross score, looking across the row for the handicap deduction, then looking down the column for the adjustment. The answer is now. Golf games don't work that well with 5 players so I would suggest a low net competition.

Each players gets their handicap and the best net score wins. Just make sure the guy who only plays once a year gets enough strokes to keep him in the game. Or take the two best players they play scratch and use their best ball against the best score of the the other three players who get their handicap strokes. If you have enough for two or more teams, play a scramble. Everyone, no matter the handicap, has a chance to be a hero. However, remember that with multiple tee boxes and handicaps, you can play straight golf and still have fun.

One easy game is called Bingo-Bango-Bongo. Three achievements are rewarded with a point on each hole. Add up the points at the end of the game, high points wins. So, too, with closest to the pin. Another game that would work well is Round Robin or Sixes. Round Robin pits the group members against each other, 2 on 2. The catch: Players rotate partners after every six holes so that each member of the foursome, over the course of the round, partners with every other member.

Any scoring format for the 6-hole matches can be used, and each 6-hole segment is a separate wager. If at the end of the 18 holes you've been on two winning sides and one losing side, you come out ahead. We often play 'Wolf'. Players rotate being the "Wolf. And if the Wolf chooses to play 2 on 2, he must choose his partner immediately following that player's drive.

Example: Player A is the Wolf. Player B hits a bad drive. Player C hits a pretty good drive. If the Wolf wants C as a partner, he must claim his partner before Player D hits his tee ball. The side with the lowest better ball score wins the hole. If it's 2 on 2, then the winning side wins the bet. If it's 1 on 3, the Wolf wins double or loses double.

There's also Lone Wolf, in which the Wolf announces before anyone tees off - including himself - that he's going it alone, 1 on 3.

Each person accumulates points and for each hole. If the wolf on hole 1 picked player 3 to be his partner, 3, and 5 the wolf would play that hole against players 1, 2 and 4. Lets say player number 2 makes a par and is the low score for that hole everyone on his team wins a point. If the wolf were to make a par and win the hole, only him and his chosen partner would get points.

Make sense. How the betting works: At the start of the round you choose the order of players and the bet itself. At the end of the round you add up all the points and each player has to square up with anyone who has more points than they do. For easy math lets say the following happens:. Player 2 has the least amount of points, therefore he would owe each and every person in his group the difference. The nice thing about wolf is if you finish in the middle of the pack, you are collecting from the non winners hate to use the word looser, but cannot think of a better term and you are paying only a few winners.

The key to wolf is to finish no worse than the middle. Collect from two players and pay out two players, but it is always nice to finish first. When the points double: The points in wolf double when two events occur: when someone wins the hole with a birdie and when someone goes wolf. You would have a double multiplier if a wolf won the hole with a birdie 1 point won x 2 for the birdie and then x 2 again for the wolf… 1 for 2 for 4 points total won.

Just like in the nine point game, only the man with the lowest total of points can press the hole before anyone hits , and only the wolf can decide to repress before players leave the tee but after everyone has hit. Wolf is a great gambling game to play with your regular foursome, but probably not a game y0u are going to find when you just pick up a group on the first tee.

The betting is a little tougher, you have to know your opponents pretty well and there is some strategy when playing wolf. For example we all know Freddie hits a big fade, so on the dog leg left fourth hole with tons of trees right you know Freddie is going to be a risk factor and that might be a good spot to press if your on the bottom. You will never have that kind of great information when you are playing with strangers.

You are commenting using your WordPress. You are commenting using your Google account. Extra excitement can be generated by the introduction of side Skin prizes for birdies, longest drives, par saves and almost any other eventuality that golf offers. All Skins are then calculated and paid out at the end of the round. The beauty in Skins is that one good hole could take all the money. As the name suggests, Vegas is a game strictly for those comfortable with the idea of risk and losing more than just golf balls.

It is a game for teams of two players which has a unique and ingenious scoring system. The score for each team on a hole is arrived at by combining the scores of the team members — but not in the way you might expect. If both players in a team score 4, the score for the team is not 8 but If one scores 3 and the other 5, the team score is 35 and so on, the lower of the two scores always being placed first.

This scoring system clearly allows for some big margins to open up. It would only need the players from the first team to miss short putts and both take 5, and the margin would become As a minor concession to the more cautious gambler, if one member of a team hits double figures the normal placement of the scores is reversed, so that for example if the players shoot 4 and 10, their score is , not At a dollar a point, you can see how losses can mount alarmingly as the game progresses, but of course, you can agree to play for quarters, dimes, nickels or anything else a point as you wish.

This is a game for four individuals who take turns to be the Wolf for a hole. This order of play is determined on the first tee box and remains throughout the round, but the Wolf is always the last to hit their tee ball. The incentive to do this is that by winning the hole a Lone Wolf 1 vs.

If the Wolf and his partner lose the hole, the other team gets 3 points each. If any other player beats a Lone Wolf, each player receives a point except the Lone Wolf. The object of the game is to score the most points during the round, gambling on the outcome as desired. And the best way to do this, of course, is to win holes as a Lone Wolf when you have the opportunity.

It takes confidence and a cool nerve to do this, but fans of the game cite the opportunity to develop these qualities as a great reason for playing it. This only works with four players but it is a lot of fun as it keeps you invested in every hole, especially those middle six where some golfers can tune out. Bets can be placed on the outcome of each match and on the aggregate of the three.

Each player Is aiming to be on the winning side in at least two of the three matches. If you lose all three matches, it can usually get expensive! This is an imaginative game that is great for allowing weaker players and even beginners an opportunity to take points and dollars from more experienced competitors.

With so many point-scoring opportunities, the game can generate considerable enthusiasm. But more introverted players should be reassured that it is not necessary, or at more exclusive clubs even permissible, to shout out the words themselves. The great thing about this game is that the total score on a hole is irrelevant to the winning of points.

This helps players with a weaker tee to the green game can still compete. If their final shot to the green is just a short chip shot, they may still have a good chance of being closest to the pin and scoring Bango. Likewise, any player may from time to time see a longish putt drop in and score Bongo. For this reason, the game is a popular choice for association and society days, but it can also be played alongside more conventional stroke and match play formats if desired. The rules for this game are simple which is nice because some of the most popular ones require a lot of math and post-round calculations.

As you can tell, most of these betting methods are geared toward two or four players. This is not so much a game in its own right, but a way of describing a number of minor or side bets which can be added to any conventional golfing contest or to all the other games. The dot game is a way to keep track of all the action Iike a bookie in Vegas.

These may be simple and obvious, such as points or dollars won for birdie, eagle, longest drive, sand saves, or closest to the pin on par 3 holes. Points can also be lost for bogey, double bogey, out of bounds, etc. But many more bets have been devised, and perhaps made more appealing by the creative and intriguing names by which they are known. Another fun way to keep your betting interesting is the quota system.

This system features a set amount of money you can win before heading to the first box. I love this game because it rewards consistent play with pars and really rewards if you make birdies or even an eagle. Plus, the rules are simple! Are you looking for a betting game that emphasizes putting more than the total score? To make it interesting, you can also create a progression system so three putts later in the round cost more money.

If you keep doubling, this can add up! Also, make sure the pot amounts and rules are clear before teeing off so everyone is on the same page. If you have a regular foursome, it can make gambling and golfing even more fun. An almost infinite variety of forfeits have also been devised to penalize other errors such as hitting out of bounds, hitting houses and even air shots.

As with every game mentioned, make sure the rules and payouts are clear for any newcomers as well. This betting system is ideal for hardcore gamblers who are ready to win big or lose big. Overall, this is a great game for golfers who have a lot of ups and downs and also those who just love gambling on the links.

When you break it down, it gets pretty fun too. Think about it like this; if you make back-to-back birdies without banking, you will have earned the equivalent of making 18 bogeys earned at 5 points each. Click here to read about more different types of golf games.

But in case you get the impression that all golfers are inveterate gamblers, addicted to risking large sums on essentially random events, remember that many of these games are in reality no more than imaginative scoring systems. The best of them allows weaker players to enjoy an element of competition and level the playing field in ways which the conventional handicapping system does not always achieve.

And of course, there is no need for any of these games to be played for high stakes.

That money keeps accruing during the round and the last person to three-putt has to pay the other players the amount in the pot. There are many variations of this game including a progressive version where the pot amount starts at a dime and doubles each time someone three-putts. Another version makes the person with the most three-putts pay. It's recommended to play this game when the course isn't crowded because it can slow things down. However, it's a great game to learn how to make short putts and not take other putts for granted.

Essentially, any time a player follows up a double bogey or worse with a par or better on the next hole, they win a point dollar value determined in advance by your group. Any time a player makes back-to-back double bogeys or worse, they lose a point. A typical point distribution would be 5 for a bogey, 15 for a par, 30 for a birdie and 60 for an eagle better groups can start with par as the first point-eligible score.

After earning points on a hole, the player has the option of banking the amount or "letting it ride," meaning the point total can still grow on subsequent holes. The point totals double for every hole that they aren't banked. So a bogey on a second consecutive hole would now be worth 10 and a par would be worth 30 and so on. However, if a player elects to let his or her points ride and a double bogey or worse is made, the player's total points not banked goes back to zero. Banked points can't be taken away and are credited at the end of the round.

The players with the highest point totals are paid a predetermined amount for every point they have earned in relation to the other players. This is a great game for golfers who are streaky and also for golfers who love to gamble. Think about it: If you make back-to-back birdies without banking, you'll have earned the equivalent of making 18 bogeys earned at 5 points each. When a golfer or team wins a hole, they "remove" a club from the opponent or opponents' bags.

That means the other team can't use that club for the rest of the round. This continues until the match is decided. A variation of this game allows a team to reinstall clubs to their set if someone on the team makes net birdie or better to win a hole. Things can get really creative and shotmaking becomes a bigger part of the round when certain clubs are eliminated.

Obviously, the putter should be first to go. The players with the lowest point totals are paid a predetermined amount for every point less they have in relation to the other competitors. This can be a side-bet game or the group's main wager. A common point allocation: Hitting a ball in a bunker 1 ; Hitting into the water 2. Hitting out-of-bounds 3. Three-putting 1. Four-putting 4. Duffing a tee shot 1. Points can also be subtracted for stellar play such as making birdies, holing long putts or stiffing shots from off the green, etc.

This is a great game to learn course management and how to stop taking unnecessary risks. You are using an unsupported version of Internet Explorer. Please upgrade to Internet Explorer 11 or use a different web browser.

From here, everyone plays by the same scoring format, and the winner is the player who ends the round with the highest score. Las Vegas: Two vs. After each hole, the team with the higher score subtracts from the team with the lower score. The difference in score equals the debt one team owes the other.

There are a series of twists and catches that accompany Las Vegas that I dive into with the full rules, which you can read by clicking the link HERE. Each point is worth an associated dollar value, and strict etiquette is a must. Split Sixes: A three-player game in which every hole is worth six points, which are split between the players in accordance to their score on the hole.

Defender: Another three-player game in which two players compete on a team against one player, called the defender. Wolf: Similar to defender, but featuring four players. Then, the group plays a best ball format, with the winning side taking home the payday. James Roll: Our lucky 13th favorite golf gambling game? The St. James Roll. Beat only two of them? Beat one of them? Beat none? Nada for you.